I would like to give my views on the changes made to this second edition of the GP:
- New website: this is the most important change. The GP has now its own website, which is very positive. Last year, the GP was in fact a patchwork of tournaments, for the most part already existing (national qualifying,...). This year, the tournaments had the only purpose to serve the GP.
The website was set up by Karel Tesar (webmaster of Sudokucup) in a short time, we can thank him for his great commitment, he put his skills for the GP. The website is still perfectible, some minor technical problems occurred during some tournaments, but it works well overall. Of course, it's still far from the reference website in this field: logicmastersindia, which has been developped during several years. The establishment of the website has meant that GP organizers have introduced stricter criteria for tournament's authors. Let's talk about these criteria: - Tournaments duration: Although all durations are possible and feasible, the most common duration for online tournaments is 120 minutes. The majority of GP tournaments last year had this duration (or even 150 minutes). So it was a surprise to see that the organizers decided to reduce this duration to 90 minutes. I don't think it was a bad decision, since these tournaments added to others, densify the agenda and it's not rare to see 2 or 3 online tournaments during some weekends.
- Difficulty: The goal for each tournament was that the best player should be able to submit all puzzles in around 60 minutes. This goal was reached in sudoku tournaments (the time of the winner was always between 49 and 66 minutes), sometimes more on the easy side. - Note that this goal was completely missed in the puzzle tournaments: several tournaments saw no player able to solve all puzzles in the allotted 90 minutes. - I think the decision is not bad. Maybe I would have preferred 70-75 minutes as target time, which would have the effect that players lose less time if they submitted all puzzles with a mistake. But I quite like the idea that the best players have to solve all puzzles, provided that these ones can be solved logically (I will return to this point later).
- Classic oriented: One of the changes this year was the decision to have tournaments with more classic sudokus that online tournaments usually contain. "At least 40% of classic sudoku" were requested from authors. I saw in this decision solely the goal to make the GP more popular, and I'm not sure that simply adding classic sudokus make the tournaments more popular. But I would like to weight this opinion taking into account that on the other side I enjoyed seeing a good amount of classic puzzles on the puzzle competition and it certainly gave me the skinny motivation to participate in all puzzle tournaments. Ideally I wouldn't be against this rule, but I saw two problems there before the start of the competition:
- Although I don't want to expand on this subject, the presence of classic sudoku in online tournaments will pair with cheaters. I had to downgrade 2 players in my tournament. No comment...
- Most authors don't like to create classic Sudoku. Having gained a lot of experience in creating sudoku, I consider that create interesting classic sudoku is the most difficult thing to do. Create a set of 5-6 varied classic sudoku, each with different difficulty and resolution path is not easy. In some tournaments, I think 2 or 3 classic sudoku would have sufficed, the 5-6 presented sudokus not having an uncommon interest and / or all sudokus being too similar, not making the resolution of these sudokus so exciting. Obviously, there are exceptions. Japanese classic sudoku (I think created by the master Tetsuya Nishio) were absolutely beautiful. I also liked the classic sudokus' theme of the serbian tournament.
- Overall Ranking: The overall ranking, in addition to take into account six tournaments of 7 (5 of 6 in the puzzle competition) against 6 of 8 in the first edition did not include the ranking of players in each tournament, but the performance (number of points) for each tournament, which is a progress. Formula, taking into account only the ratio between the number of points of a player and the number of points of the tournament winner can certainly be improved. Since 6 of the 7 tournaments are taken into account in the overall ranking, it is necessary that the performance of each tournament can be compared. Taking as reference only the performance of the winner is a little weak, but I think this formula will be improved in the future.
Personal result: I think the tournament that I organized was globally appreciated. I didn't hear about disgruntled players or negative points about the sudokus that I created. That was my main goal. After learning that only 6 of the 7 tournaments would be taken into account in the overall standings, my first thought was that I would not be able to reach the top10 meaning a place in the final in London. Also, I completely messed up the first tournament, with a loss of substantial time on 2 classic sudokus that I have not been able to solve in a logical way. Therefore, my goal was to do good performance in each of the remaining tournaments without much worry about the overall ranking. This was the case with a 7th rank in the Serbian round, an 8th rank in the Indian round and the 11th, 12th and 16th place on the other 3 rounds. These are positive results that allow me to reach the 15th rank worldwide, and I firmly believe that a place in the top 10 would have been possible if I could have played all tournaments (I would have needed 71.3 points in a seventh tournament, knowing that my average points on 6 tournaments in which I participated was 75.9).
I also participated in puzzle tournaments without great passion it must be said, and my 81st rank satisfy me.
The finals will take place in London in August, on the sidelines of the World Championships, and will, without a doubt, be exciting to see.
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